Monday, September 21, 2009

Where to begin?

War...war never changes.
Such powerful opening lines so many years ago sucked me in completely into the world of Fallout. A dedicate fan of the Fallout franchise from version to version (except for Brotherhood of Steel for the console) and vision to vision.
But after playing through Fallout, I wanted to share the game in a group setting, I wanted to have a Role playing game in the Fallout universe.
So in 2001, I ran my first Fallout game for a group of 5 players using the Big Eyes Small Mouth (later to be called Tri-Stat) system. Set in the foothills of the Eastern Rockies from Denver to Santa Fe, the story was loved by the players and a good time was had by all. It is also where I learned to love miniatures and minimalist rules.
In 2005 I resurrected another Fallout game, this time for a slightly different group of players, but with the same rule set. Set along the Eastern Edge of North Dakota from Grand Forks to Bismark. Here I expanded my miniatures collection and a great time was had by all.
Now it is 2009, Fallout 3 has taken the gaming world by storm. I am in a completely different group when over a game of Dark Heresy, I told the other players that I have run and could run a Fallout based game, if there was interest.
The interest was immediate and strong, but I had several months to prepare.
So I choose the Oregon Willamette region, for the time frame of after Fallout but before Fallout 2. The choice put the players off any official map, but still close enough to the region of Fallout 1 that such things as Super Mutants could be wandering around.
So I delved into the process of populating the region with all sorts of crazy things.
So I discussed this with yet another group of players I game with, and they wanted their own Fallout mini-campaign (6 session limit), so I pondered and created yet another Fallout campaign. Fortunately this one was going to be very limited in scope as this second group has a rule of 6-sessions limit, and as it only meets once a month it is in many aspects a rail-road campaign.
Comparing that to the first group, which wants open world exploration and deep thought challenges.
So after a few months preparation I feel I am ready to start running these campaigns. Models have been obtained and painted. Terrain has been obtained and painted/assembled. So I am feeling pretty good. Of course, like in all things, no campaign survives contact with the enem...er.. players.
So we will see how it goes.

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